How I Built A Video Game using Event Sourcing

Shawn McCool (25.Jun.2016 at 14:30, 45 min)
Talk at Dutch PHP Conference 2016 (English - US)

Rating: 4 of 5

How I Built A Video Game using Event Sourcing

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Rating: 5 of 5

25.Jun.2016 at 15:09 by Dennis van den Ende (55 comments) via iPhone app

Incredible talk. It brought mensonwmideas also with non game development.

Rating: 4 of 5

25.Jun.2016 at 15:13 by Colin O'Dell (122 comments) via Web2 LIVE

This was a really cool talk on game development. Based on the abstract, I did expect that more time would be spent on the event sourcing aspects, but the other discussion points were still very interesting. Nicely done!

Rating: 5 of 5

25.Jun.2016 at 17:13 by James Titcumb (280 comments) via Web2 LIVE

Balanced and very interesting. Might have to try some Unity stuff now, maybe with some ES ;)

Rating: 5 of 5

25.Jun.2016 at 18:05 by Michel Maas (2 comments) via Web2 LIVE

Very nice to see a game development talk on the DPC. And a good one at that!

Rating: 3 of 5

25.Jun.2016 at 19:59 by Antolin Janssen (12 comments) via Web2 LIVE

I dont really get the purpose of doing this, other than doing this. It was a nice demo of Unity and C# working together, but...

Rating: 3 of 5

25.Jun.2016 at 22:08 by Dennis Luitwieler (41 comments) via Web2 LIVE

The talk was good, but my expectations were that this talk was more about event sourcing. Interesting subject nontheless

Rating: 4 of 5

25.Jun.2016 at 23:20 by Andries Seutens (19 comments) via iPhone app

I agree with Dennis and Colin. Nonetheless, well brought!

Rating: 4 of 5

26.Jun.2016 at 09:34 by dParadiz (46 comments) via Web2 LIVE

Great talk. It only felt that presentation was a bit starched to fit 45min window. Also nice to see diverse talks on DPC.

Rating: 4 of 5

26.Jun.2016 at 10:20 by Ronald D. (42 comments) via Web2 LIVE

Good talk and presented very well!

Rating: 3 of 5

26.Jun.2016 at 21:32 by Bert Hekman (21 comments) via Web2 LIVE

I expected more about event sourcing and less about unity...

Rating: 5 of 5

27.Jun.2016 at 15:37 by Mark Redeman (8 comments)

I really liked the quality of your slides. It's nice to see how things are done in different development fields.

I don't think going deeper into event sourcing would benefit the talk. It would have slowed down the overall message and there had been enough talks about event sourcing during the conference already.

Would have been nice to see the game in live action. :)

Rating: 5 of 5

27.Jun.2016 at 16:08 by Steven Don (22 comments) via Web2 LIVE

Entertaining talk and well-presented. I love the fact that Shawn did this. Other than using event sourcing as being the theme of DPC16, the link with a PHP conference was a bit strenuous. Still, I loved it and wasn't bored for a moment.

Rating: 4 of 5

27.Jun.2016 at 21:44 by Gerard van Helden (34 comments) via Web2 LIVE

I really enjoyed the fact that you didn't bother to relate to PHP. And what's not to like about a game? I think it would be worth it to put in a slide that points out a few notable things about the game, such as the fact that it is 2d, turn based etc. I would personally not have focused on the menu because that really took out the fun of the fact that you were telling about a game (damn, back to websites again.....). I'd suggest to dive into the way a turn works in this specific game and then explain how it was implemented using event sourcing, so for example rolling dice, adding/subtracting points based on that, etc...

Rating: 4 of 5

27.Jun.2016 at 23:15 by David A (14 comments) via Web2 LIVE

I would like to hear move about Event Sourcing, not about games development. But speakers skills on nice level.

Rating: 5 of 5

28.Jun.2016 at 14:48 by Oskar van Velden (6 comments) via Web2 LIVE

Really enjoyed the talk (especially since I'm currently also toying a little with game-development in Unity). I had no clue that it would be about Unity (seeing that it was a talk on a PHP-focused confention) - but it didn't bothered me. And seeing the huge crowd, it didn't bothered other people either ^^

I did enjoy the brief explanation about how Unity works and the whole component-based structure, but I didn't see the connection with the Event Sourcing there.

I would suggest to drop that part and explain a little more about the game-flow. How the game plays aka remembers the different steps taken by different players. And the replay ( game.Apply() ) was a quick example that showed the power of Event Sourcing.

And up until the end I was waiting for a demo showing the actual game ^^

Rating: 4 of 5

29.Jun.2016 at 10:56 by Marco van 't Wout (13 comments) via Web2 LIVE

This talk offers good insight about how event sourcing fits typical use cases in game development. I think the balance between high level overview and diving into practical examples was good within the constraints of a 45 minute talk. Well presented by an experienced speaker.

Also reminded me about the attractions of game development, working in a world of business software. Felt like a relaxing break after already two days of information overload. :)

Rating: 2 of 5

30.Jun.2016 at 10:11 by Patrick van der Velden (11 comments) via Web2 LIVE

Drop 'Video game' in this crowd and they will turn up in great numbers. But it also creates expectations that were not met in my opinion. I didn't get the relevance of the Unity part. Perhaps it could be replaced with more insight on the end result and even deployment. It felt like there was no end to this story.

Rating: 4 of 5

09.Jul.2016 at 16:00 by Tom Lether (10 comments) via Web2 LIVE

Great talk about application of eventsourcing in (turn based) gaming.

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