Putting the Third Dimension in Wolfenstein

Ben Fillmore (13.Jul.2017 at 15:00, 50 min)
Talk at OpenWest Conference 2017 (English - US)

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Wolfenstein leapt into the world of 3D in 1992. The software ran on computers weaker than my watch. How did they manage it? In this talk we will go over the theory of a ray casting first person shooter engine, and program a working version in JavaScript. [373]

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