Travis Chase

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Rating: 3 of 5 
(12.Jul.2017)
Games, Jams and Phasers
Hey folks, thanks again for attending. I had a blast sharing this information with you all. Here is a like to the presentation as promised! https://github.com/gaudeon/games-jams-and-phasers-presentation
Rating: 0 of 5 
(14.Jul.2017)
Games, Jams and Phasers
@David S. Thanks! yeah I didn't have approval on my claimed talk yet so it forced me to rate. I decided an average rating was my safest choice. Link to presentation is now in the description :)
Rating: 0 of 5 
(14.Jul.2017)
Games, Jams and Phasers
@Kincaid S. Thanks for attending and for the input! I agree I think I would have liked to spend more time on further detail on Phaser.js. An on the topic... I would like to add something I didn't stress in the talk during the code walk through. Phaser.Group is your friend! Grouping sprites allows you to manage them as a group with certain characteristics such as relative positioning on the screen. Or, with arcade physics, collision testing on the group versus iterating over each individual sprite to check collisions! That is a big win for lazy programmers like myself :)

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OpenWest 2015 May 06, 2015
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